

Another The Witcher 2 fanart. I haven’t drawn many female characters and the reason is quite simply - usually the portrayal women in games suck. I probably could word it better, but that wouldn’t change the truth. Either we’re fancy supermodel decor or fancy supermodel decor replacements for a male lead game-character and with both I can’t identify nor do I find them engaging on any other level. I just take them for what they are: a fancy 3D cursor that let’s me interact with a 3D-world. The Witcher changed that, I actually care about the female characters ingame! Triss Merigold is a good example :)


by ~MsAsharah


Triss Merigold, The Wither
More beautiful cosplay here >

“I believe you.”

The Witcher 3: Wild Hunt.
This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim’s vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. The feature in the current issue of Game Informer dives into everything The Witcher 3 has to offer, and it’s a lot: the detective work that precedes deadly combat when monster hunting, storylines that weave and twist together between political intrigue and otherworldly menaces, and a tired hero who wants to set things right but can’t put down his swords until his conscience allows – if it ever does.
Coming in 2014 on PC and “all high-end platforms available” (CD Projekt RED isn’t saying flat-out that it’s a next-gen game, but it’s a safe bet that new console announcements in the coming months will define the term “high-end platform”), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.

I SEE YOU THERE PLAYING!

“Lovely”